Frog the Pony

Various ramblings on TTRPGs

Session was played on 7 April 2023.

Introduction

After failing to get far in the radioactive bunker last session, the caravan is now headed to The Porcelain Citadel, home of the trade aristocrats know as the Porcelain Princes. The Princes are far removed from the reality of everyday life in the opulent upper levels of the citadel and have spread their consciousness' amongst several, often many bodies. They are aggressively lavish hedonists who know nothing of work or toil and live only for experience. Though given their position as traders, those that spend more of their time traversing the Grasslands can be quite astute and knowledgeable.

Both Electrochromia 2-Step as well as Klort, a new member to the party, were in their past discovered to be frauds, outcast from the Citadel for their crimes. While it is not explored as much this session, this is something that will likely haunt the party going forward.

Roster

Characters Failed Career Description
Bangle Wizard Slayer Comes from a family of potato farmers that were driven out of business when a wizard came to town and created an infinite potato well. Just graduated wizard slaying school to get his revenge, but is now buried in student debt.
Electrochromia 2-Step Porcelain Pretender Tried to pass as a Porcelain Prince; it did not go well. Despite being outcast as a fraud, they still continue on acting as if they are a Prince, clearly not having learnt their lesson. Can also be rather arrogant.
Klort Porcelain Pretender Went to the Citadel to try and become a Porcelain Prince, but was found out to be a fraud. Is now mentally scarred after being shown enigmatic images of his death.
Rick Danger Rod Racer Was a hot-shot electric horse racer. Performed a once-in-a-lifetime stunt that wrecked his ride; and he would do it again.

We Made New Friends

After a two day journey, the caravan finally arrived to the Citadel, home of the Porcelain Princes. The structure was made of drystone coral that has been meticulously shaped into the form of a hand.

The Porcelain Citadel

Surrounding the Citadel were a number of smaller buildings and districts. There was the Broken Line, which was where the bodies of deceased servants were stored to be “repurposed.” Then there was the Two Serais, which were two large trading posts – one of which was controlled by the Princes and the other controlled by the Spectrum Satrap. With Electrochromia though in need of some urgent rest, they decided to go to the Lowest Line: dead coral shacks reserved for outlanders and visitors (essentially functioning as hostels).

There were already three different people in their assigned shack, each occupying a different bunk in the shared accommodations. The first one, Klort, looked to be a Prince, though they did not seem to be in good spirits. Even as others walked past, he continued to stare off into the distance, curled up in the fetal position, rocking slowly back and forth while sucking his thumb. He was still haunted from being shown images of his death as punishment.

Art of Klort made by Chaoclypse.

There was also Rick, an older guy with a scruffy beard wearing sunglasses, despite the fact they were indoors. He held an ice pack to his head looking pretty worse for wear. What stood out most about him though was his cape with go-fast stripes on it.

Then finally there was Bangle, a man of long flowing hair that seemed to change colour depending on his mood. He came from a proud family of potato farmers, renowned for their bespoked potatoes which would have customised nutrients specific to the needs of the customer. They were run out of business though when a wizard came along and made a well that fished out infinite potatoes. Because of that he went to school to become a certified wizard slayer, but now he is broke and in debt.

The rest of the party;
Art also made by Chaoclypse.

Electrochromia at this point saw this as an opportunity. The glass house—the estate of a recently deceased trade baron that they heard early rumours about in first session—should still have some things to loot before word spreads of the baron's death. But due to the radiation poisoning, Electrochromia was not in a state to go without extra assistance. So after some discussion, the four of them (Electrochromia, Klort, Rick, and Bangle) decided to work together for a time.

After a day's rest, the party headed to the Two Serais to get some supplies. Due to their murky past with the Princes, they decided to go to the Satrap market. The clean, smooth surfaces of the Prince market were replaced with a rainbow of bright colours and shining lights. The Satraps were not like any people the group had seen before; bipedal humanoids all wearing hefty radiation suites (Electrochromia could have used that earlier) with their faces obscured. Rather than hauling their supplies in on carts, they had stilt-legged walkers which seemed to be powered by glimmering crystals.

The first thought they had was to try and sell one of the two gold statues they found in the radioactive bunker last session, but Electrochromia was able to convince them they could make more money by finding an antiquities dealer, rather than someone that would just melt it down for gold. The real reason though was that Electrochromia wanted to keep the statue for later in a bid to maybe ingratiate themselves with the Princes, still holding on to hope that they might be able to be convinced to let them become an actual Prince.

Klort then mentioned he could get the party a good price on supplies, calling upon a begrudging contact of his heeding from the Three Sticks. Klort had helped protect the trader from assault by leveraging his status as a Prince, but once Klort was found out to be a fraud, those same thugs ransacked this guy's place. Regardless of their troubled past, he was still able to get the party a deal, selling them 11 sacks of basic supplies for $1 each, in addition to 1 sack of fancier supply for $10 since Electrochromia needed some extra provisioning.

After fully loading up, the party headed due South towards Potsherd Crater, which should be just a day's trek before they reach the glass house. From his racing days, Rick was familiar of an off-road trail that went directly from the Citadel to the Crater, though they would have to be careful as it was rumoured to be populated by Lime Lomads.

They continued along the path through pallid scrub-grasses, the ground beneath them crunching with the sound of stomped ceramic. There was not a cloud in the sky, though there were occasional bouts of intense, but short-lived rain, seemingly coming from nowhere. After almost a week on the trail, they see rising ahead a jagged rim of white stone. It was flat and looks almost tooled in some way, but also distinguishable natural.

Potsherd Crater

As they got closer, they noticed a little old lady doddering towards them in the direction they came from, walking with a hefty cane. Klort greeted her and she responded with a warm, but sad smile, telling the party that there is nothing of use in the crater and that the miners down there are unfriendly and don't answer questions. She asked them a number of questions on why they are going that direction. Rick was able to convince her that they are a group of rock climbers hoping to get an adrenaline rush, which he corroborated by showing his crash helmet and rope.

After finishing the conversation, they took a switchback trail going down into the crater, the sounds of the miners echoing throughout the area. Not wanting to further complicate the mission or delay their arrival, they decided to simply take a rest in the center of the crater before then continuing South to their destination, not engaging with anyone else.

Arrival at the Glass House

Following a day's travel further South, they finally arrived at the glass house. More than just a house though, it was a whole compound. The central building was an overgrown, modernist structure made with exposed steel beams and glass, with various protruding sections as well as a small zen garden to the side. There were a few smaller buildings on the property too, as well as porticoes and gazebos.

The glass house

The party entered through a large, metal gate which has already been opened, the lock having been smashed in a crude manner. The foliage was out of control there, the grass rising up to their chest, while the smell of rotting flowers permeated throughout.

Immediately to their right upon entering was a large, multi-bay garage. The side door was locked, so upon entering they turned on the bright fluorescent lights, illuminating a speedboat, motorcycle, off-road car, luxury car, and a race car. Upon further inspection though all seem to have been gutted for parts.

Further along the driveway were two little A-frame cottages. Klort snuck up through the grass to each of them, peering through the windows to see what was inside. The first one was very sparely furnished, everything inside being of muted tones, while the other home was almost too colourful, looking as if a rainbow vomited over everything. Klort decided to enter the colourful home to take the comforter from the bed, which seemed to be very well made and of exceptional comfiness.

The party then continued up to the main building, the rooms of which could be clearly seen through the glass walls. Rather than entering through the front door, they walked towards a two-story gazebo to the side which connected to the house via an elevated walkway. As they climbed up the gazebo, they noticed the walls were adorned with handmade wooden plaques with insightful poetry ingrained into them. Klort still was carrying the blanket from earlier, so he opened it up and filled it with the wooden plaques.

Crossing across the decorative walkway to the main building, they entered through a glass door, leading to a small foyer with three doors adjacent to it and a stairway leading downstairs.

Going room to room, they start looking everywhere they can. From a guest bedroom they find a big, abstract art statue of a unicorn made of bakelite, from which they chop the head off as a souvenir. In another guest bedroom they find an ornate, carved ivory table, which Rick picks up. The third room was a fancy, mahogany office, with the merchant Satrasco herself slumped over a chair; a large, cauterized hole in her face and a blaster pistol in her hand. Electrochromia rummaged through the files to see if they could find anything of note, but it seemed conspicuously devoid of any important documents, as if someone had already taken everything of value. Before leaving the room, Klort pockets the blaster pistol.

At this point they noticed the wind outside becoming much more aggressive, shaking the building while simultaneously the smell of decaying foliage got stronger. Still wanting to get some more loot, they decided to stay a bit longer, but started to go faster in their search. Not wanting to waste any extra time than was needed, at that point they split up, with Klort and Rick going downstairs while Bangle and Electrochromia continued upstairs.

Upstairs, they first went to a fancy dining room, which they loot a set of fancy China from, and then a room with a large bed. When Bangle goes to lay on the bed, it the frame seemed to bump against something metal at the back of the bed. Intrigued, the two of them moved the bed aside to investigate, revealing a large combination safe behind the headboard. Eventually, using the atomsite hand mirror Electrochromia had used to talk with the ghosties in session 2, they were able to crack the lock of the safe, which contained 8 bars of silver.

Downstairs, they first found a small, mostly-looted museum, filled with a number of curios of negligible value for non-collectors. They then entered a small dining room, in the center of which had a head-sized cube sitting on a pedestal. Klort walked up and touched it, which lead it to project upon one wall a bright blue light depicting a number of images with descriptions. One had the image of well-dressed woman smiling in front of a factory, with its description detailing the trials and tribulations of a determined woman who worked her way to the top. There were a dozen or so other images with descriptions, half of which seem to be about hard-working business women, a third about romance, while the last couple seemed to be action adventures.

Upon grabbing the cube , the building shook even more, the wind seemly screaming in anger. Taking that as their cue, the four of them rendezvoused together at the entrance and quickly sorted out their things. Before leaving, Electrochromia hurriedly walks into the garage and wheeled the motorcycle out, attaching it to the back of the cart in hopes they could later use it to help EAGLE reconstruct his beloved motorcycle.

And with that, the party headed out as fast as they could manage, not wanting to stick around to find out what force the wind precluded.

Our travels for the session.

Caravan Inventory Tracking

This is the first time I am including a tallying of what we are carrying on the caravan, but I think it will be helpful to include going forward, especially this time since we got a lot of loot this session.

Items which are large enough to be tallied on the caravan sheet are counted in number of sacks. Each member of the caravan must consume one sack of supply per session.

Given that the inventory can vary throughout the course of play, note that anything marked with a '+' is something gained this session, while anything marked with a '–' is something lost this session.

Capacity: 13
 2   Mule
 2   Mule
 2   Mule
 3   Ramshackle Cart
 4   Party (1 slot per person)
+0   Broken motorcycle (pulled like trailer)
----------
Load: 13
+11  supply, basic
+1   supply

weekly consumption
-3   supply, basic
-1   supply

loot from glass house
+1   wooden engraved signs wrapped in blanket
+1   unicorn statue head
+1   fancy china dinnerware
+1   8 bars of silver
+1   fancy projector cube

Cash and Debt

Cash:
 $1252
-$21
Total
 $1231

Debt:
 $11120
+$160 (weekly interest, Last Chair Saloon)
Total
 $11280

#UVG #ActualPlay


Discuss...

Session was played on 31 March 2023.

Roster

Characters Failed Career Description
Blind Diode Jefferson Electric Sheep Herder Sometimes pretends to be blind; he is not. Lost his flock to a bunch of lime nomads. Quick on his feet and comes up with some brilliant ideas, but knows nothing when it comes to staying out of debt.
Electrochromia 2-Step Porcelain Pretender Tried to pass as a Porcelain Prince; it did not go well. Despite being outcast as a fraud, they still continue on acting as if they are a Prince, clearly not having learnt their lesson. Can also be rather arrogant.

That Didn't Go as Planned

Last session the party had made there way to the site where supposedly a great goblet of power was buried beneath. Unfortunately though it seems the area is heavily irradiated, so they must proceed with caution. Iggy was still back at camp recovering from his wounds and radiation exposure, while EAGLE was told to hang back, lest he become too enamoured with the “power” of the site and turn into one of the ghosties we met last time. Luckily for Electrochromia, Jefferson finally finished his reboot cycles and came back online, so they two of them could decide where to go from here.

Given the irradiated nature of the site, the two decide it would be best for Jefferson to continue digging down (since he is a robot and probably won't die of radiation) while Electrochromia scouts the area around. As Jefferson digs, the ceramic-like soil breaks like hard mud, making it slow going. While he is digging, Jefferson starts shouting up to the ghosties various stories of wrangling loop sheep. After 2 hours of digging, Jefferson slams his shovel down and it goes clean through to a cavity beneath, revealing a hollow cavern.

Moving to investigate, Jefferson stakes some rope and snakes it into the hole, lowing himself down into it. Since he is a robot, Jefferson is able to see in the darkness, but it is as if you took a very low quality image that is then upscaled and looks weird, so it is definitely not the most accurate picture. He finds himself in a cavernous foyer with a big indusial blast door built into one side of it, with no clear boundary between the rock and steel. Metal stairs with railings lead to a set of metal double doors and a heavy bulkhead.

Meanwhile, Electrochromia starts to scout about the area to confirm their location. They are quickly able to find the road which, if their map is correct, should lead them to the Citadel in two day's walking distance.

Arriving back at camp and rendezvousing with Jefferson, the two discuss what they have found. Electrochromia uses the mirror to ask the leader about how to enter this underground bunker. He flexes his bicep, kissing it, making a gesture suggesting this is the only key that is needed. At hearing this, Jefferson goes back in the hole and walks up to the door, standing at a 45 degree angle to the door to shoot the lock out, easily breaking it. The door slowly swings open, creaking and letting out the thick, acrid smell of oil and dust. Donning the walls on either side are two large metal shelves, each housing a single golden trophy. Everything in the room seems to be covered with a thin oily substance, along with lush green vines wrapped around. Up ahead the room narrows into a passage, with metallic scraping sounds echoing from further down the hallway. Scrawled on the back of the door smeared with oil is a word in a bastardised machine-like language saying “leave”.

Not wanting to get himself killed, Jefferson slowly walks out and heads back to the surface. Upon meeting with Electrochromia and being showered with questions, he insists that he found nothing of value in the bunker (conveniently forgetting to mention the golden trophies). Electrochromia does not hide their disbelief, but also is not sure about going down themselves given the heavy radiation. In the following moments though, Electrochromia very much starts to psych themselves up.

Sure, I will probably die of cancer at a young age, but hey, you know Porcelain Princes can have multiple bodies, so I can just buy a new one! Well I'm not really a Prince, but these guys don't know that. I am Electrochromia 2-step after all, meaning I should have another body. Maybe if I go back to the Citadel I can even convince them to make me an actual Prince. Yeah! I'll buy so many bodies I'll be invincible!!!!

All the while this is happening Jefferson is awkwardly standing by as Electrochromia is whispering to themselves and jumping around as if they are about to fight. Eventually she looks to Jefferson and proclaims “I'm ready, let's do this!” and almost leaps into action, clearly trying to act before the gravity of the situation can really sink in.

Once the two of them get back into the bunker, they start to investigate, using the motorcycle headlight of THE POWER as a flashlight. Of course Electrochromia immediately notices the trophies and proceeds to look them over more intently. One looks like an atom, while the other is in the shape of an eagle spreading it’s wings with a star superimposed upon it. The eagle statue has some writing upon it indicating it is some military award of some point, in some way involving science.

After discussing for a bit, both of them continue further along the passage till they get to the end where it takes a sharp turn to the left. Jefferson uses the mirror to peak around looking down the hallway, which shows another door and also the source of the scraping noises: a medium-sized cart heading toward the party being pulled by two large cockroaches as they are guided by a lumpy, greyish-skinned, child-sized human.

The creature and roaches walk up to the doorway nearby. The lumpy one knocks on the door and says something which seems to approximate “dinner is ready”. As they get closer, the cart comes into focus, revealing it as a large, ceramic bathtub filled up with a viscus, crude oil. The tub is just being dragged across the floor, with no wheels, which was the source of metallic scraping. The lumpy one enters through the door with roaches and the tub, leaving the hallway empty.

The party quietly sneaks past the door down the hall till about halfway down there are 2 doors, one on each side of the hallway. They open the left door, which leads to another hallway with even thicker vine growth, culminating in a large room with what appears to be a large pool of dark, shiny liquid in the centre; the vines seem to emanate from this pool. Jefferson says, “I don’t like this” and they close the door, turning around to open the door across the hall: it was not a good idea. Both of them get blasted with hyper-intense radiation, which immediately drops Electrochromia unconscious. Jefferson shrugs, closes the door, and grabs his friend, jogging out of the bunker and climbing up the rope with the two gold trophies.

They probably won't be coming back here for some time.

This is the map of the areas we explored this session.

Cash and Debt

No change this session. The group did find two golden trophies though, which they will probably be able to sell later on.

Cash:
 $1252
Total
 $1252

Debt:
 $11120
Total
 $11120

#UVG #ActualPlay


Discuss...

Session was played on 17 March 2023. In the future these recaps will be posted following each session.

Roster

Characters Failed Career Description
EAGLE Emerald City Begpacker An old, retired biker who's beloved motorcycle, THE POWER, got smashed. He carries around pieces of the bike to hopefully one day repair it. He also has a custom-made, unpainted 25mm miniature of himself making out with THE POWER.
Electrochromia 2-Step Porcelain Pretender Tried to pass as a Porcelain Prince; it did not go well. Despite being outcast as a fraud, they still continue on acting as if they are a Prince, clearly not having learnt their lesson. Can also be rather arrogant.
Ignatius Górnik XXXVII (Iggy) Dwarf Unionist A conservative dwarf who left the union when leadership tried to change an old tradition. Justifies his journeys into the grasslands by citing Ignatius XVIII having done so. Rolled up his old union card to smoke a joint.

I Think We Got Irradiated

With their newfound $1300 the group got from selling the last metal, they decide to buy 6 bags of fancy supplies (which conveniently come with happy meal toys) for $8 each ($48 total), before heading out to our next destination. Then they start heading West in the direction of the Potsherd Crater.

They are interrupted on their way by a small procession of a dozen flower princesses (basically young adult Madeline-esc. school girls) all wearing white in a caravan. They offer us flower crowns, which are accepted by EAGLE and Iggy, but Electrochromia refuses since is already wearing a mask. The flower princesses get agitated at the refusal and leave. EAGLE tries to eat one of the flowers and his mouth starts to go numb, so he spits it out and takes off the crown. Iggy continues wearing it and proceeds to develop deep stigmata-like rashes along his head and becomes quite sickly.

The group continues on for another 5 days or so until they encounter a slow-moving band of radioactive-looking ghosties. One of the things Electrochromia was able to learn from the Princes before being expelled was the gift of vanity, so using the Porcelain mirror from this time they are able to see the true nature of these ghosts. This shows them to be a troop of ancient soldiers. The standard bearer holds a banner with the symbol of a goblet, which Iggy recognises from old Dwarven tales to be the group perpetually in search of an ancient goblet of power. Electrochromia is able to barely talk with them using some bits of an old language (Latin equivalent) and the leaders tells them that the goblet is already found, so if they want it, they can follow them to this treasure. They decide to abandon the path and follow.

They follow the ghosties 5 days Northwest till they arrive at a spot of shale-like porcelain. The leader of the ghosties offers us a shovel, which manifests into a real WW2-esc. trench shovel upon taking it. EAGLE digs till hitting concrete, unearthing a plaque which writes “… a place of honour”. As they dig, their skin gradually starts to develop what looks like a sunburn while Iggy who was already sick starts to feels even worse. Electrochromia asks the leader again for elaboration on if it was the goblet that changed them into these ghosts. In response, he takes off his mask to reveal a face that looks as if it has melted, after which he has all the men take off their masks, revealing themselves to be animated skeletons.

Looks like the groups has gotten themselves a nice dose of radiation poisoning.

Our travels for the session.

Cash and Debt

Cash:
 $1300
-$48 (fancy supplies)
Total
 $1252

Debt:
 $10960
+$160 (another week of interest Last Chair Saloon)
Total
 $11120

#UVG #ActualPlay


Discuss...

Session was played on 20 March 2023. In the future these recaps will be posted following each session.

Roster

Characters Failed Career Description
Blind Diode Jefferson Electric Sheep Herder Sometimes pretends to be blind; he is not. Lost his flock to a bunch of lime nomads. Quick on his feet and comes up with some brilliant ideas, but knows nothing when it comes to staying out of debt.
EAGLE Emerald City Begpacker An old, retired biker who's beloved motorcycle, THE POWER, got smashed. He carries around pieces of the bike to hopefully one day repair it. He also has a custom-made, unpainted 25mm miniature of himself making out with THE POWER.
Electrochromia 2-Step Porcelain Pretender Tried to pass as a Porcelain Prince; it did not go well. Despite being outcast as a fraud, they still continue on acting as if they are a Prince, clearly not having learnt their lesson. Can also be rather arrogant.

Debt and More Debt

The only thing initially bringing this group together was their semi-regular stops at the cat cafe, which is famous for serving psychedelic cat poop coffee. One particular night the group finds themselves together through a collective psychedelic trip. Not much is remembered from that night, but all they know is that when they came to the night morning, the cat cafe told them they are now $10,000 in debt.

Forced together by happenstance, the group tries to find some leads on how they might begin to pay this enormous debt. Through Electrochromia’s perceived status, the group is able to get some fresh intel on a recently deceased Prince with quite the estate (a glass house) to their name located near the Potsherd Crater. Knowing that others would likely soon be closing in on the estate, the group decides to head West towards the site to hopefully salvage as much loot as they can before others clean the place out.

They meet up with an old “friend” of Electrochomia and are able to secure an off-the-books loan from him of 3 mules ladened with supplies, with the understanding that he will be given a cut of the profits upon their return.

The three of them start on their journey West, but first stop at the Last Chair Saloon. They decide to purchase some last metal for $400 since they had heard it could be sold for $800 each at the Low Road and the High. The loan for this is secured by Jefferson at the most atrocious of loan conditions: 20% interest for every week until being repaid.

Right after the loan conditions were agreed to, Jefferson has the lovely idea of dispossessing the pigs (at the saloon) of their trough, using it along with some scrap wood on the property as well as the spare parts of THE POWER (EAGLE’s motorcycle) to assemble a wheelbarrow to carry some extra supplies.

On their way to The Low Road and the High, the group encounters a small pack of prairie dogs with telescoping metal protrusions for eyes that block the path. EAGLE tries attempts to howl to intimidate them, but the howl comes out more as a whimper, marking the group as easy prey to the prairie dogs. A small fight ensues, but it is over quickly after Electrochromia charges in on muleback and EAGLE rushes in kicking as many aside as possible.

With the threat taken care of, the group continues on to The Low Road and the High. Upon arriving, they quickly start to talk amongst the few merchants that had gathered to sell the last metal. It turns out it is actually the Porcelain Citadel where the real profit can be made in selling last metal, not here, but through some negotiation and a leveraging of status, Electrochromia is able to secure a price of $650 each, which is $500 in profit total (initially bought both for $800, sold both for $1300). Though with the interest of the loan being so high, they will likely either make even or end up with even more debt than before.

Map of our travels for the session.

Cash and Debt

Cash:
 $0
+$1300 (selling last metal)
Total
 $1300

Debt:
 $10000
+$800 (loan from Last Chair Saloon)
+$160 (interest from loan)
Total
 $10960

#UVG #ActualPlay


Discuss...

Art by Luka Rejec

Earlier this month we started a sandbox campaign set in the Ultraviolet Grasslands (UVG), a setting book by Luka Rejec depicting a surrealist world inspired by psychedelia and black metal. Our referee for these sessions is NondairyGiant, with myself being one of the players. This is the introductory post to what will be a series of actual plays documenting our journey through the grasslands.

Regarding mechanics, we are using the skeleton system provided in UVG as well as Into the Grasslands, which is an Into the Odd hack flavoured to the world of UVG. There is an additional fatigue mechanic we use that functions to lower all stats by one per point of fatigue.

The game is being run as a sandbox with players / characters being free to come and go as per their availability, with the GM always remaining constant. Below is a table I will keep updated of all the characters that have so far appeared in session.

Characters Failed Career Description
Bangle Wizard Slayer Comes from a family of potato farmers that were driven out of business when a wizard came to town and created an infinite potato well. Just graduated wizard slaying school to get his revenge, but is now buried in student debt.
Blind Diode Jefferson Electric Sheep Herder Sometimes pretends to be blind; he is not. Lost his flock to a bunch of lime nomads. Quick on his feet and comes up with some brilliant ideas, but knows nothing when it comes to staying out of debt.
EAGLE Emerald City Begpacker An old, retired biker who's beloved motorcycle, THE POWER, got smashed. He carries around pieces of the bike to hopefully one day repair it. He also has a custom-made, unpainted 25mm miniature of himself making out with THE POWER.
Electrochromia 2-Step Porcelain Pretender Tried to pass as a Porcelain Prince; it did not go well. Despite being outcast as a fraud, they still continue on acting as if they are a Prince, clearly not having learnt their lesson. Can also be rather arrogant.
Ignatius Górnik XXXVII (Iggy) Dwarf Unionist A conservative dwarf who left the union when leadership tried to change an old tradition. Justifies his journeys into the grasslands by citing Ignatius XVIII having done so. Rolled up his old union card to smoke a joint.
Klort Porcelain Pretender Went to the Citadel to try and become a Porcelain Prince, but was found out to be a fraud. Is now mentally scarred after being shown enigmatic images of his death.
Rick Danger Rod Racer Was a hot-shot electric horse racer. Performed a once-in-a-lifetime stunt that wrecked his ride; and he would do it again.

For reference, I play as Electrochromia 2-step.

#UVG #ActualPlay


Discuss...

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